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Monday, September 21, 2015

Walgreens to Promote Behavior with Wearables

In  Evan Schuman's column in Computer World.  Contains an interesting detailed analysis of behavior.

" ... Walgreens wants to use wearables to give instant discounts for exercising  ... Walgreens will track the level of exercise and issue automatic credits when customers check out. .... "

A kind of gamification?  With real dollar rewards?   How could this be further designed to include more game dynamics?

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