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Thursday, March 20, 2014

Virtual Battlefield: Project Morpheus

I was struck by use of the term virtual battlefield.  See Bloomberg article.  This was precisely what we did now many years ago. With punch cards and mainframes, and also excellent-for-the-time, game style visualizations.   We seem to be ready to take the next step, by creating and augmenting the real world and then interacting with it.   See also Project Morpheus.

" .... Virtual reality has never quite materialized for most consumers. While movies such as Tron and The Matrix conjured immersive, action-packed renditions of computer-simulated environments, contemporary efforts to sell workable VR failed because the systems were expensive and required bulky headsets that left many players woozy and disoriented.

Now, after decades of false promises, virtual reality is starting to feel a lot more real. Much of the credit belongs to geekily named startup Oculus VR, whose ski goggles-like prototype, the Oculus Rift, has gamers spellbound with anticipation for its as-yet-undeclared release. At the annual Game Developers Conference in San Francisco on March 19, Oculus unveiled a prototype that features a high-definition, organic, light-emitting diode screen with a nifty trick called positional tracking. When users lean forward while wearing the headset, they also lean forward in the virtual world and see their surroundings from a different vantage point. “People want to experience the impossible,” says Palmer Luckey, Oculus’s 21-year-old founder. “Virtual reality is the ultimate conclusion of that human desire.” ...  '

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